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Hex editor turretz game
Hex editor turretz game







hex editor turretz game

It's not as much of an issue in the newer games, but man Vesperia has some really shitty, impractical attack animations. There's not much point in getting into melee range to use a projectile attack, now is there? When using Semi-Auto with projectile attacks, characters only rotate to face the enemy, instead of also running up to them. Free Run is default movement, and the Free Run button becomes the lock-on button that changes movement to linear style. Extra button so that the two-pod ship can shoot its regular machine guns without wasting weapon ammo. Like, in X4, just put Rising Fire on Up+Shoot, and Ground Hunter on Down+Shoot, and they don't have to be in the list of weapons you cycle through. If not that, then at least have some weapons be accessible through simple command inputs like Zero.

hex editor turretz game

Instead of left/right weapon cycling, just hold down one "switch" button, then push one of the eight directions to change weapons. I mean, seriously, you can destroy METAL ROBOTS while rolling, so why not wooden crates? Remove somersault, and let rolling/spin-dash take over its functions. Let Amy run as fast as everyone else and make hammer hitbox come out faster. Give Super Sonic transformation an input that doesn't overlap with jumping/gliding/etc Use Sonic CD-esque camera system that lets you see farther ahead when you start going fast. Either make the autoscrollers NOT autoscrollers, or make the scrolling speed faster. Anyways, there's quite a few games that I think could be improved with a few small patches. "But ppl will just unlock everything and nevr play again!" Yeah, but fuck people. Related, literally every god damn game ever: unlockable difficulties/courses should be accessible via cheat code, as contingency for save data failure. Screw up and they'll bounce harmlessly off you, or go out in an irrelevant pop, in the air and ground respectively. Cornered player should be forced to either slice incoming bombs, or evade.ĭeftly slicing bombs feels great, just like all the game's other projectiles, but there should be similar pressure. bigger explosion radius on timeout say, a few crate lengths. make flying bomb explode on impact with player, if it's not sliced. Should've been trickier to approach, and their bombs deadlier to ignore. Ninja Cop / Ninja Five-O (GBA): Bomb throwers stand out as one of this excellent game's very few weak points.

hex editor turretz game

Unless you already know this, I'll let you figure this one out yourself. Oh, and if you get too many extends in stock without suiciding, you'll get punished for it. ^^Suggesting that the difficulty has been tweaked and the demo play didn't get any attention which is quite common apparently.

hex editor turretz game

No extra birds.Įxcept for the title screen - same as Set 2a. Enemies also tend to jump and fire more frequently. Stage 4 has pesky black birds, and these also appear in greater number than in Set 1. Stage 4 (the cool, blue stage) has three Fire power-ups and no friggin' birds.Ĭlear stage 3 fast and get the reward weapon, Boomerang, as there aren't enough Fire power-ups to pick Fire up on a regular stage. If you're not carrying Fire, you'll get the Boomerang. If you've already gotten the Fire weapon by now (by picking up two Fire power-ups really quick) this'll mean you'll get the Bomb weapon already. | My games - | (Click) I have YEN stickers for saleĬlear stage 3 fast and get the reward weapon. Me and some other fans of this game discussed the demo sequence difference, and 2b was the first revision, Rad Action / Set 2a is the second and Set 1 is the last one, as it has the shortest demo sequence (difficulty tweaked to perfection).īest add your 3 button hack to set 1, for great justice! This will finally make me get proper roms for my PCB (aftermarket clone of the original sans the suicide audio CPU). Which romset are you playing? Set 1 is superior to all of the others. The hack would only work on a PCB or a modified MAME, because MAME has some weird aversion to including inputs that are hooked up but not acknowledged by the game. I've not encountered this problem much myself though it happens occasionally but I've trained myself not to accidentally do it heh. Been really enjoying the game recently, and I'm kinda bored Use a third button to cycle through the weapon inventory instead of pushing the joystick upwards (original mechanic is making it quite unplayable with Japanese joysticks as they're too sensitive).









Hex editor turretz game